We have just debugged a flaw and created the right mesh!
So the bug lied in the function which converts 2D projections to 3D facets:
It should follow the formula of
Ax + By + Cz + D = 0
But when solving x, y and z, for example, x, it was incorrectly calculated as
x = ( D - By - Cz ) / A, where a (-1) is missing before D.
Alright, just some posters, and let's make it better!
Front Silhouette
Top Silhouette
Output Wire Frame
Output Shaded Mesh
Meshes
More complex model
Cheers!






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