However, we have also found some new bugs, which are generally related to the combination with Maya operations. We voided the uniqueness of each vertex, but append each vertex to the PointArray even it has existed, i.e. it has the same position with one of the appended vertices in the PointArray. In doing so Maya cannot merge the meshes correctly. It is so implicit that we can not identify the problem merely from unsmoothed polygons. However, if we try to smooth the mesh using Maya MEL, we will get wired output. Normals are also not always right in real time user interaction. Although we can modify the normal using MEL, we think it is best for us to adjust the order of vertices to get it correct.
That is our goal in the following week.
China Pavilion on World Expo Shanghai 2010
Gun Model, all of its components are made using our plugin
Submachine Gun, from the above gun model using our user interaction
Cheers!




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